Official package · Game engines
Multiplayer rooms for Cocos Creator
A client with no dependencies for Cocos Creator 3.x on web, native and mini-game builds, a HibiraConnection component that keeps the connection across scenes, and rooms with seats, a host, ready flags and chat.
assets/hibiraGitHub Releases ↗GitHub ↗
- Rooms speak the same events as the Lobby package, so Cocos and browser players can share a room.
- The Lobby package’s matchmaking queue is included: players wait, get matched by rating and criteria, and land in a new room together.
- Reconnects by itself and subscribes its channels again.
- An auth endpoint as a Cloudflare Worker that runs on the free plan.
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Set it up
git clone https://github.com/hibira-io/cocos && cd cocos/server # put your app key in wrangler.toml, then: npx wrangler deploy npx wrangler secret put HIBIRA_APP_SECRETInstall
Copy assets/hibira into your project's assets/. Add the HibiraConnection component to a root node of the first scene: App Key: YOUR_APP_KEY Host: ws.hibira.io Auth Endpoint: your Worker's URLUse it
import { HibiraConnection } from './hibira/HibiraConnection'; const hibira = HibiraConnection.instance!; hibira.setName('Ann'); const room = hibira.joinRoom('ABCD', { capacity: 4 }); room.on('members', ({ players, host }) => renderSeats(players, host)); room.on('start', ({ data }) => startGame(data.seed));
Before you start
- Turn on Allow client events in the app’s settings, so players can send each other moves and taps.
- Add http://localhost:7456 (the editor’s browser preview) and the site of each web build to the app’s allowed origins. For mini-game builds, also add the WebSocket host and your auth endpoint to the platform’s allowed domains.
Use the app key from your dashboard; the secret stays on your server. Channels, events and authorization endpoints work exactly as they do with Pusher. Create your free account →